Turrican is a multi-platform shooter, a "run 'n gun" game created in 1989 by Rainbow Arts' Manfred Trenz, a legendary games developer, especially on the Commodore games scene. The game was initially created for the 8bit Commodore 64. A year later (in 1990), Turrican was developed for the 16bit Amiga and Atari ST as well as on other 8bit home-computers such as the Amstrad CPC and ZX Spectrum. The game was also released for the NEC Turbografix and Sega Megadrive consoles. Turrican is a true masterpiece, especially on the 16 bit Amiga and Atari ST, that can compete directly with similar games found on the coin-op machines of the time!
Review
STORY / GAMEPLAY A gigantic, mean and powerful 3-headed demon-monster called Morgul is interfering with people's dreams, turning them into nightmares. Nightmares? Well there would be no reason for our hero Turrican to arm himself and begin his task in saving the planet for some nightmares, but it seems that some of these dark dreams become real. So Turrican must fight, shoot, walk across traps and confront a variety of alien species of different potential and size. Here's where the challenging story begins. Turrican must jump across many platforms, kill the enemies and gather all tokens available to refill his energy levels and gain extra bombs and new weapons. His main weapons are a rapid-fire assault rifle, an electro-sweeper plus the ability of becoming a rolling sharp razor (which can kill anything in its path). There are literally hundreds of hidden bonuses and features, thanks to the game's large maps and these make the game even more interesting! The power-ups are numerous and at times you can see some hints from other known games. Turrican is a combination of details taken from a whole host of platform shooters games. Within each stage there are dozens of places to go as well as hordes of robots, spiked pits and natural hazards to encounter! The different planets within the game are made up of various shoot 'em up and action adventure ideas, ranging from the exploration of the first level to the jet-pack based action as you fly towards Mongul's lair! But be careful, because Mongul has placed a massive guardian on each planet's exit. Turrican (and its successors) is one of the best platform shooters released on the 16bit home computers and consoles.
GRAPHICS / SOUND Turrican is one of the games that wrote their own history in the video games industry due to their technical details. The graphics are great, colorful and vivid. Each screen is occupied by several well drawn sprites, moving fast in all eight directions. The ST version runs quite smooth, making the game playable enough, although the lack of a Blitter chip (the Amiga version is as fluid as water!). The animation on your main character is just as impressive, while the backdrops are nicely detailed, especially from level 2 and beyond. Regarding sound, there is no word to describe it except of the word "amazing". The sound FX are fantastic and the tunes (composed by Chris Hülsbeck) are some of the best ever composed, especially on the Atari ST.
CPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus. MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images. SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).